What’s stopping us from making smellulators, for games or movies?
Vietnamwar videogame: smell of napalm in the morning.
The sims: baby pooped.
Survival game: that lump of flesh is rotting.
Smell you later
What’s stopping us from making smellulators, for games or movies?
Vietnamwar videogame: smell of napalm in the morning.
The sims: baby pooped.
Survival game: that lump of flesh is rotting.
Smell you later
Too complex, too many inputs needed, it would be a proprietary exploitation product nightmare like liquid ink paper printers, initially bringing such a product to market would make it cost a fortune, and it would need widespread adoption before the economy of scale could kick in.